Dynamic Texture Variables


Overview

PantheonSent

Palladium


Moon Knight Cape

Returns the unfolding of the player's Moon Knight cape.

Settings:

Setting Type Description Required Fallback Value
bobbing Boolean Determines of bobbing should be taken into account when doing the calculation false true
add Float This value will be added on top of the returned value. false /
subtract Float This value will be subtracted from the returned value. false /
multiply Float This value will be subtracted with the returned value. false /
divide Float This value will be divided to the returned value. false /
min Float Using this value will set a minimum limit for the returned value. false /
max Float Using this value will set a maximum limit for the returned value. false /
modulo Float Using this value will apply a modulo operation to the returned value. false /

Example:

{"type":"pantheonsent:moon_knight_cape","bobbing":true,"add":5.2,"subtract":3.1,"multiply":2.5,"divide":7.5,"min":5.5,"max":123.4,"modulo":5.0}

Ability Float-Property

Returns the value of a float property of an ability (e.g. the 'value' of an animation timer). The math operations can be arranged in any order and are fully optional!

Settings:

Setting Type Description Required Fallback Value
power class_2960 ID of the power the ability is in. true /
ability String Key of the ability that is being looked for. true /
property String Name of the property you want the value from. It's 'value' for animation timer ablities. true /
add Float This value will be added on top of the returned value. false /
subtract Float This value will be subtracted from the returned value. false /
multiply Float This value will be subtracted with the returned value. false /
divide Float This value will be divided to the returned value. false /
min Float Using this value will set a minimum limit for the returned value. false /
max Float Using this value will set a maximum limit for the returned value. false /
modulo Float Using this value will apply a modulo operation to the returned value. false /

Example:

{"type":"palladium:ability_float_property","power":"example:power_id","ability":"ability_key","property":"value","add":5.2,"subtract":3.1,"multiply":2.5,"divide":7.5,"min":5.5,"max":123.4,"modulo":5.0}

Ability Id

When used in an ability-context (e.g. ability icons, render layers, gui overlay, skin change), this can return the ID of the ability (not the type!)

Example:

{"type":"palladium:ability_id"}

Ability Integer-Property

Returns the value of an integer property of an ability (e.g. the 'value' of an animation timer). The math operations can be arranged in any order and are fully optional!

Settings:

Setting Type Description Required Fallback Value
power class_2960 ID of the power the ability is in. true /
ability String Key of the ability that is being looked for. true /
property String Name of the property you want the value from. It's 'value' for animation timer ablities. true /
add Integer This value will be added on top of the returned value. false /
subtract Integer This value will be subtracted from the returned value. false /
multiply Integer This value will be subtracted with the returned value. false /
divide Integer This value will be divided to the returned value. false /
min Integer Using this value will set a minimum limit for the returned value. false /
max Integer Using this value will set a maximum limit for the returned value. false /
modulo Integer Using this value will apply a modulo operation to the returned value. false /

Example:

{"type":"palladium:ability_integer_property","power":"example:power_id","ability":"ability_key","property":"value","add":5,"subtract":3,"multiply":10,"divide":10,"min":1,"max":100,"modulo":5}

Ability Ticks

Returns the tick count of an ability being enabled. The math operations can be arranged in any order and are fully optional!

Settings:

Setting Type Description Required Fallback Value
power class_2960 ID of the power the ability is in. true /
ability String Key of the ability that is being looked for. true /
add Integer This value will be added on top of the returned value. false /
subtract Integer This value will be subtracted from the returned value. false /
multiply Integer This value will be subtracted with the returned value. false /
divide Integer This value will be divided to the returned value. false /
min Integer Using this value will set a minimum limit for the returned value. false /
max Integer Using this value will set a maximum limit for the returned value. false /
modulo Integer Using this value will apply a modulo operation to the returned value. false /

Example:

{"type":"palladium:ability_ticks","power":"example:power_id","ability":"ability_key","add":5,"subtract":3,"multiply":10,"divide":10,"min":1,"max":100,"modulo":5}

Animation Timer Ability

Returns the timer of an animation timer ability. The math operations can be arranged in any order and are fully optional!

Settings:

Setting Type Description Required Fallback Value
power class_2960 ID of the power the ability is in. true /
ability String Key of the ability that is being looked for. true /
add Integer This value will be added on top of the returned value. false /
subtract Integer This value will be subtracted from the returned value. false /
multiply Integer This value will be subtracted with the returned value. false /
divide Integer This value will be divided to the returned value. false /
min Integer Using this value will set a minimum limit for the returned value. false /
max Integer Using this value will set a maximum limit for the returned value. false /
modulo Integer Using this value will apply a modulo operation to the returned value. false /

Example:

{"type":"palladium:animation_timer_ability","power":"example:power_id","ability":"ability_key","add":5,"subtract":3,"multiply":10,"divide":10,"min":1,"max":100,"modulo":5}

Cape

Returns the tilt of the player's cape.

Settings:

Setting Type Description Required Fallback Value
bobbing Boolean Determines of bobbing should be taken into account when doing the calculation false true
add Float This value will be added on top of the returned value. false /
subtract Float This value will be subtracted from the returned value. false /
multiply Float This value will be subtracted with the returned value. false /
divide Float This value will be divided to the returned value. false /
min Float Using this value will set a minimum limit for the returned value. false /
max Float Using this value will set a maximum limit for the returned value. false /
modulo Float Using this value will apply a modulo operation to the returned value. false /

Example:

{"type":"palladium:cape","bobbing":true,"add":5.2,"subtract":3.1,"multiply":2.5,"divide":7.5,"min":5.5,"max":123.4,"modulo":5.0}

Condition

Checks a list of conditions (or a single one) and returns a true/false value appropriately.

Settings:

Setting Type Description Required Fallback Value
conditions Condition[] Array of conditions that will be checked true /
true_value Boolean If the variable turns out to be true, this value will be inserted into the texture path false true
false_value Boolean If the variable turns out to be false, this value will be inserted into the texture path false false

Example:

{"type":"palladium:condition","conditions":[{"type":"palladium:crouching"}],"true_value":"true","false_value":"false"}

Crouching

Returns a true/false value depending on whether the player is crouching.

Settings:

Setting Type Description Required Fallback Value
true_value Boolean If the variable turns out to be true, this value will be inserted into the texture path false true
false_value Boolean If the variable turns out to be false, this value will be inserted into the texture path false false

Example:

{"type":"palladium:crouching","true_value":"true","false_value":"false"}

Energy Bar

Returns the value of an energy bar. The math operations can be arranged in any order and are fully optional!

Settings:

Setting Type Description Required Fallback Value
power class_2960 ID of the power the energy bar is in. true /
energy_bar String Name of the energy bar that is being looked for. true /
add Integer This value will be added on top of the returned value. false /
subtract Integer This value will be subtracted from the returned value. false /
multiply Integer This value will be subtracted with the returned value. false /
divide Integer This value will be divided to the returned value. false /
min Integer Using this value will set a minimum limit for the returned value. false /
max Integer Using this value will set a maximum limit for the returned value. false /
modulo Integer Using this value will apply a modulo operation to the returned value. false /

Example:

{"type":"palladium:energy_bar","power":"example:power_id","energy_bar":"energy_bar_name","add":5,"subtract":3,"multiply":10,"divide":10,"min":1,"max":100,"modulo":5}

Entity Health

Returns the health of the entity. The math operations can be arranged in any order and are fully optional!

Settings:

Setting Type Description Required Fallback Value
add Float This value will be added on top of the returned value. false /
subtract Float This value will be subtracted from the returned value. false /
multiply Float This value will be subtracted with the returned value. false /
divide Float This value will be divided to the returned value. false /
min Float Using this value will set a minimum limit for the returned value. false /
max Float Using this value will set a maximum limit for the returned value. false /
modulo Float Using this value will apply a modulo operation to the returned value. false /

Example:

{"type":"palladium:entity_health","add":5.2,"subtract":3.1,"multiply":2.5,"divide":7.5,"min":5.5,"max":123.4,"modulo":5.0}

Entity Ticks

Returns the tick count of the entity. The math operations can be arranged in any order and are fully optional!

Settings:

Setting Type Description Required Fallback Value
add Integer This value will be added on top of the returned value. false /
subtract Integer This value will be subtracted from the returned value. false /
multiply Integer This value will be subtracted with the returned value. false /
divide Integer This value will be divided to the returned value. false /
min Integer Using this value will set a minimum limit for the returned value. false /
max Integer Using this value will set a maximum limit for the returned value. false /
modulo Integer Using this value will apply a modulo operation to the returned value. false /

Example:

{"type":"palladium:entity_ticks","add":5,"subtract":3,"multiply":10,"divide":10,"min":1,"max":100,"modulo":5}

Float Property

Returns the value of a float property within the player. The math operations can be arranged in any order and are fully optional!

Settings:

Setting Type Description Required Fallback Value
property String Name of the property you want the value from. true /
add Float This value will be added on top of the returned value. false /
subtract Float This value will be subtracted from the returned value. false /
multiply Float This value will be subtracted with the returned value. false /
divide Float This value will be divided to the returned value. false /
min Float Using this value will set a minimum limit for the returned value. false /
max Float Using this value will set a maximum limit for the returned value. false /
modulo Float Using this value will apply a modulo operation to the returned value. false /

Example:

{"type":"palladium:float_property","property":"example_property","add":5.2,"subtract":3.1,"multiply":2.5,"divide":7.5,"min":5.5,"max":123.4,"modulo":5.0}

Integer Property

Returns the value of an integer property within the player. The math operations can be arranged in any order and are fully optional!

Settings:

Setting Type Description Required Fallback Value
property String Name of the property you want the value from. true /
add Integer This value will be added on top of the returned value. false /
subtract Integer This value will be subtracted from the returned value. false /
multiply Integer This value will be subtracted with the returned value. false /
divide Integer This value will be divided to the returned value. false /
min Integer Using this value will set a minimum limit for the returned value. false /
max Integer Using this value will set a maximum limit for the returned value. false /
modulo Integer Using this value will apply a modulo operation to the returned value. false /

Example:

{"type":"palladium:integer_property","property":"example_property","add":5,"subtract":3,"multiply":10,"divide":10,"min":1,"max":100,"modulo":5}

Moon Phase

Returns the current moon phase, an integer from 0 to 7. The math operations can be arranged in any order and are fully optional!

Settings:

Setting Type Description Required Fallback Value
add Integer This value will be added on top of the returned value. false /
subtract Integer This value will be subtracted from the returned value. false /
multiply Integer This value will be subtracted with the returned value. false /
divide Integer This value will be divided to the returned value. false /
min Integer Using this value will set a minimum limit for the returned value. false /
max Integer Using this value will set a maximum limit for the returned value. false /
modulo Integer Using this value will apply a modulo operation to the returned value. false /

Example:

{"type":"palladium:moon_phase","add":5,"subtract":3,"multiply":10,"divide":10,"min":1,"max":100,"modulo":5}

Objective Score

Returns the value of a score of an entity in the scoreboard for the given objective. IF YOU USE THIS, MAKE A 'tracked_score.json' AND PUT THE OBJECTIVE NAME IN IT, MORE ON THE WIKI!

Settings:

Setting Type Description Required Fallback Value
objective String Name of the objective. true /
add Integer This value will be added on top of the returned value. false /
subtract Integer This value will be subtracted from the returned value. false /
multiply Integer This value will be subtracted with the returned value. false /
divide Integer This value will be divided to the returned value. false /
min Integer Using this value will set a minimum limit for the returned value. false /
max Integer Using this value will set a maximum limit for the returned value. false /
modulo Integer Using this value will apply a modulo operation to the returned value. false /

Example:

{"type":"palladium:objective_score","objective":"objective_name","add":5,"subtract":3,"multiply":10,"divide":10,"min":1,"max":100,"modulo":5}

Openable Equipment Timer

When used in an item-context where the item can be opened, this returns the current progress/timer of the opening process.

Settings:

Setting Type Description Required Fallback Value
add Integer This value will be added on top of the returned value. false /
subtract Integer This value will be subtracted from the returned value. false /
multiply Integer This value will be subtracted with the returned value. false /
divide Integer This value will be divided to the returned value. false /
min Integer Using this value will set a minimum limit for the returned value. false /
max Integer Using this value will set a maximum limit for the returned value. false /
modulo Integer Using this value will apply a modulo operation to the returned value. false /

Example:

{"type":"palladium:openable_equipment_progress","add":5,"subtract":3,"multiply":10,"divide":10,"min":1,"max":100,"modulo":5}

Small Arms

Returns a true/false value depending on whether the player has small arms.

Settings:

Setting Type Description Required Fallback Value
true_value Boolean If the variable turns out to be true, this value will be inserted into the texture path false true
false_value Boolean If the variable turns out to be false, this value will be inserted into the texture path false false

Example:

{"type":"palladium:small_arms","true_value":"true","false_value":"false"}