Items
Global Settings
These settings apply to ALL item types. Keep in mind that if fields are not required, you do NOT need to write them into your json.
Settings:
Setting |
Type |
Description |
Required |
Fallback Value |
type |
class_2960 |
Item Type, each come with new different settings. Listed below on this page. |
false |
palladium:default |
max_stack_size |
Integer |
Max stack size for an itemstack. Range: 1-64 |
false |
64 |
max_damage |
Integer |
Max damage for an item. Must be greater then or equal 0. |
false |
0 |
creative_mode_tab |
class_2960 |
ID of the creative mode tab the item is supposed to appear in. Fore more precise placements, check the "Custom Items" page on the wiki. Possible values: [ad_astra:main, artifacts:main, automobility:automobility, automobility:automobility_prefabs, create:base, create:palettes, handcrafted:main, heroes:itemtab, kubejs:tab, minecraft:building_blocks, minecraft:colored_blocks, minecraft:combat, minecraft:food_and_drinks, minecraft:functional_blocks, minecraft:hotbar, minecraft:ingredients, minecraft:inventory, minecraft:natural_blocks, minecraft:op_blocks, minecraft:redstone_blocks, minecraft:search, minecraft:spawn_eggs, minecraft:tools_and_utilities, palladium:palladium_mods, palladium:technology, rechiseled:rechiseled, toms_storage:tab, usefulbackpacks:tab, wands:wands_tab, waystones:waystones] |
false |
/ |
rarity |
String |
Rarity of the item, influences the item name's color. Possible values: [common, uncommon, rare, epic] |
false |
/ |
is_fire_resistant |
Boolean |
Whether or not the item will survive being thrown into fire/lava. |
false |
false |
tooltip |
class_2561[] |
Tooltip lines. Can be array of primitive strings or more complex text component |
false |
/ |
attribute_modifiers |
class_1322[] |
Attribute modifiers when having the item equipped. You first specify the slot ("all" for every slot, other options: [mainhand, offhand, feet, legs, chest, head]), then an array for different modifiers. Possible attributes: minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:zombie.spawn_reinforcements, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage, porting_lib:entity_gravity, porting_lib:step_height_addition, porting_lib:swim_speed, reach-entity-attributes:attack_range, reach-entity-attributes:reach, stepheightentityattribute:stepheight |
false |
/ |
food |
class_4174 |
Settings to make this item edible. The only required field in this json part is the mob_effect IF you add any effect |
false |
/ |
Example:
{"max_stack_size":64,"creative_mode_tab":"minecraft:decorations","rarity":"epic","is_fire_resistant":false,"tooltip":["Line 1",{"translate":"example.line2.translation_key","color":"#BCD42A","underlined":true}],"attribute_modifiers":{"all":[{"attribute":"minecraft:generic.max_health","amount":2,"operation":0,"uuid":"f98db25e-91cb-45ca-ba40-5526ff2cd180"}],"chest":[{"attribute":"minecraft:generic.movement_speed","amount":4,"operation":1,"uuid":"3a4df804-2be2-4002-a829-eaf29a629cac"}]},"food":{"nutrition":5,"saturation_modifier":0.6,"meat":false,"can_always_eat":false,"fast":false,"effects":[{"mob_effect":"minecraft:strength","duration":40,"amplifier":1,"ambient":false,"visible":true,"show_icon":true,"probability":1.0}]}}
Overview
GeckoLib 4
Palladium
GeckoLib Armor
Settings:
Setting |
Type |
Description |
Required |
Fallback Value |
slot |
class_8051 |
The slot the item will fit in. Possible values: [helmet, chestplate, leggings, boots] |
true |
/ |
armor_material |
class_1741 |
Armor material, which defines certain characteristics about the armor. Open armor_materials.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:leather, minecraft:turtle, minecraft:chainmail, minecraft:iron, minecraft:netherite] |
true |
/ |
armor_model |
class_2960 |
Path to geckolib model file. Required bones: [armorHead, armorBody, armorRightArm, armorLeftArm, armorRightLeg, armorLeftLeg, armorRightBoot, armorLeftBoot]. |
false |
/ |
armor_texture |
TextureReference |
Location of the armor texture. Can also use a dynamic texture using #. |
false |
/ |
armor_animations |
class_2960 |
ID of the animations that will be used. |
false |
/ |
armor_animation_controller |
List |
Names of controllers for the animation. |
false |
/ |
hide_second_player_layer |
Boolean |
If enabled, the second player layer will be hidden when worn (only on the corresponding body part) |
false |
false |
Example:
{"type":"geckolib:armor","slot":"chest","armor_material":"minecraft:diamond","armor_model":"palladium:test_model.geo.json","armor_texture":"example:textures/models/armor/example_armor.png","armor_animations":"palladium:animations/test_animation.animation.json","armor_animation_controller":[{"name":"controller_name","animation":"animation_name","transition_tick_time":10,"triggers":{"trigger_name":"animation_name"}}],"hide_second_player_layer":true}
Default Item
Default Item Type, you don't need to specify that you want this one, leaving 'type' out of the json will make it fall back to this one.
Example:
{"type":"palladium:default"}
Block Item
Item for a block, duh
Settings:
Setting |
Type |
Description |
Required |
Fallback Value |
block |
class_2960 |
ID of the block that this item is for |
true |
/ |
Example:
{"type":"palladium:block_item","block":"test:test_block"}
Armor
Settings:
Setting |
Type |
Description |
Required |
Fallback Value |
slot |
class_8051 |
The slot the item will fit in. Possible values: [helmet, chestplate, leggings, boots] |
true |
/ |
armor_material |
class_1741 |
Armor material, which defines certain characteristics about the armor. Open armor_materials.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:leather, minecraft:turtle, minecraft:chainmail, minecraft:iron, minecraft:netherite] |
true |
/ |
armor_renderer |
class_2960 |
Location of the armor renderer file. Doesn't need to be specified, it will automatically look for one in a path corresponding to the item's ID: A 'test:item' will look for the armor renderer file at 'assets/test/palladium/armor_renderers/item.json'. |
false |
/ |
openable |
Boolean |
Marks the armor piece as openable. |
false |
false |
opening_time |
Integer |
Determines the time the item needs for it to be fully opened. Leave at 0 for instant. Needs 'openable' to be enabled to take effect. |
false |
0 |
opened_sound |
class_2960 |
Sound that is played when the suit has been fully opened. |
false |
/ |
closed_sound |
class_2960 |
Sound that is played when the suit has been fully closed. |
false |
/ |
opening_toggle_sound |
class_2960 |
Sound that is played when opening button has been pressed. |
false |
/ |
Example:
{"type":"palladium:armor","slot":"chest","armor_material":"minecraft:diamond","armor_renderer":"test:item_renderer","openable":false,"opening_time":10,"opened_sound":"minecraft:item.armor.equip_leather","closed_sound":"minecraft:item.armor.equip_leather","opening_toggle_sound":"minecraft:item.armor.equip_leather"}
Sword
Settings:
Setting |
Type |
Description |
Required |
Fallback Value |
tier |
class_1832 |
Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] |
true |
/ |
base_damage |
Integer |
Base value for the damage. For reference: swords usually have 3 |
true |
/ |
attack_speed |
Float |
Base value for the attack speed. For reference: swords usually have -2.4 |
true |
/ |
Example:
{"type":"palladium:sword","tier":"minecraft:diamond","base_damage":3,"attack_speed":-2.4}
Pickaxe
Settings:
Setting |
Type |
Description |
Required |
Fallback Value |
tier |
class_1832 |
Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] |
true |
/ |
base_damage |
Integer |
Base value for the damage. For reference: pickaxes usually have 1 |
true |
/ |
attack_speed |
Float |
Base value for the attack speed. For reference: pickaxes usually have -2.8 |
true |
/ |
Example:
{"type":"palladium:pickaxe","tier":"minecraft:diamond","base_damage":1,"attack_speed":-2.8}
Axe
Settings:
Setting |
Type |
Description |
Required |
Fallback Value |
tier |
class_1832 |
Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] |
true |
/ |
base_damage |
Integer |
Base value for the damage. For reference: axes usually have roughly 6 |
true |
/ |
attack_speed |
Float |
Base value for the attack speed. For reference: axes usually have roughly -3.0 |
true |
/ |
Example:
{"type":"palladium:axe","tier":"minecraft:diamond","base_damage":6,"attack_speed":-3.0}
Shovel
Settings:
Setting |
Type |
Description |
Required |
Fallback Value |
tier |
class_1832 |
Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] |
true |
/ |
base_damage |
Integer |
Base value for the damage. For reference: shovels usually have 1.5 |
true |
/ |
attack_speed |
Float |
Base value for the attack speed. For reference: shovels usually have -3.0 |
true |
/ |
Example:
{"type":"palladium:shovel","tier":"minecraft:diamond","base_damage":1.5,"attack_speed":-3.0}
Hoe
Settings:
Setting |
Type |
Description |
Required |
Fallback Value |
tier |
class_1832 |
Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] |
true |
/ |
base_damage |
Integer |
Base value for the damage. For reference: iron has -2, diamond has -3 |
true |
/ |
attack_speed |
Float |
Base value for the attack speed. For reference: iron has -1.0, diamond has 0.0 |
true |
/ |
Example:
{"type":"palladium:hoe","tier":"minecraft:diamond","base_damage":-2,"attack_speed":-1.0}
Shield
Settings:
Setting |
Type |
Description |
Required |
Fallback Value |
use_duration |
Integer |
Amount of ticks the shield can be actively held for |
false |
72000 |
repair_ingredient |
class_1856 |
The ingredient needed to repair the shield in an anvil. Can be null for making it non-repairable |
false |
/ |
Example:
{"type":"palladium:shield","use_duration":72000,"repair_ingredient":{"tag":"minecraft:wool"}}
Bow
Settings:
Setting |
Type |
Description |
Required |
Fallback Value |
velocity |
Float |
Velocity multiplier for the shot projectile |
false |
3.0 |
inaccuracy |
Float |
Inaccuracy for the shot projectile |
false |
1.0 |
use_duration |
Integer |
Amount of ticks the bow can be used for |
false |
72000 |
projectiles |
class_2960 |
Item tag which contains all items that can be shot. By default all Minecraft arrows |
false |
minecraft:arrows |
held_projectiles |
class_2960 |
Item tag which contains all items that can be shot by being in the off hand. Can be left out to fallback to the 'projectiles' option |
false |
/ |
Example:
{"type":"palladium:bow","velocity":3.0,"inaccuracy":1.0,"use_duration":72000,"projectiles":"minecraft:arrows","held_projectiles":"minecraft:arrows"}
Crossbow
Settings:
Setting |
Type |
Description |
Required |
Fallback Value |
velocity_multiplier |
Float |
Velocity multiplier for the shot projectile, works differently to the bow one. |
false |
1.0 |
inaccuracy |
Float |
Inaccuracy for the shot projectile |
false |
1.0 |
use_duration |
Integer |
Amount of ticks the bow can be used for |
false |
72000 |
projectiles |
class_2960 |
Item tag which contains all items that can be shot. By default all Minecraft arrows |
false |
minecraft:arrows |
held_projectiles |
class_2960 |
Item tag which contains all items that can be shot by being in the off hand. Can be left out to fallback to the 'projectiles' option |
false |
/ |
Example:
{"type":"palladium:crossbow","velocity_multiplier":1.0,"inaccuracy":1.0,"use_duration":72000,"projectiles":"minecraft:arrows","held_projectiles":"minecraft:arrows"}
Flux Capacitor (Energy Containing Item)
Settings:
Setting |
Type |
Description |
Required |
Fallback Value |
capacity |
Integer |
Max amount of energy the item can hold |
true |
/ |
max_input |
Integer |
Maximum amount of energy the item can be inserted with during one insertion. Using 0 makes the item not accept any energy |
true |
/ |
max_output |
Integer |
Maximum amount of energy the item can extract with during one withdrawal. Using 0 makes the item not extract any energy |
true |
/ |
Example:
{"type":"palladium:flux_capacitor","capacity":500000,"max_input":1000,"max_output":1000}