Items

Global Settings

These settings apply to ALL item types. Keep in mind that if fields are not required, you do NOT need to write them into your json.

Settings:

Setting Type Description Required Fallback Value
type class_2960 Item Type, each come with new different settings. Listed below on this page. false palladium:default
max_stack_size Integer Max stack size for an itemstack. Range: 1-64 false 64
max_damage Integer Max damage for an item. Must be greater then or equal 0. false 0
creative_mode_tab class_2960 ID of the creative mode tab the item is supposed to appear in. Fore more precise placements, check the "Custom Items" page on the wiki. Possible values: [ad_astra:main, artifacts:main, automobility:automobility, automobility:automobility_prefabs, create:base, create:palettes, handcrafted:main, heroes:itemtab, kubejs:tab, minecraft:building_blocks, minecraft:colored_blocks, minecraft:combat, minecraft:food_and_drinks, minecraft:functional_blocks, minecraft:hotbar, minecraft:ingredients, minecraft:inventory, minecraft:natural_blocks, minecraft:op_blocks, minecraft:redstone_blocks, minecraft:search, minecraft:spawn_eggs, minecraft:tools_and_utilities, palladium:palladium_mods, palladium:technology, rechiseled:rechiseled, toms_storage:tab, usefulbackpacks:tab, wands:wands_tab, waystones:waystones] false /
rarity String Rarity of the item, influences the item name's color. Possible values: [common, uncommon, rare, epic] false /
is_fire_resistant Boolean Whether or not the item will survive being thrown into fire/lava. false false
tooltip class_2561[] Tooltip lines. Can be array of primitive strings or more complex text component false /
attribute_modifiers class_1322[] Attribute modifiers when having the item equipped. You first specify the slot ("all" for every slot, other options: [mainhand, offhand, feet, legs, chest, head]), then an array for different modifiers. Possible attributes: minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:zombie.spawn_reinforcements, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage, porting_lib:entity_gravity, porting_lib:step_height_addition, porting_lib:swim_speed, reach-entity-attributes:attack_range, reach-entity-attributes:reach, stepheightentityattribute:stepheight false /
food class_4174 Settings to make this item edible. The only required field in this json part is the mob_effect IF you add any effect false /

Example:

{"max_stack_size":64,"creative_mode_tab":"minecraft:decorations","rarity":"epic","is_fire_resistant":false,"tooltip":["Line 1",{"translate":"example.line2.translation_key","color":"#BCD42A","underlined":true}],"attribute_modifiers":{"all":[{"attribute":"minecraft:generic.max_health","amount":2,"operation":0,"uuid":"f98db25e-91cb-45ca-ba40-5526ff2cd180"}],"chest":[{"attribute":"minecraft:generic.movement_speed","amount":4,"operation":1,"uuid":"3a4df804-2be2-4002-a829-eaf29a629cac"}]},"food":{"nutrition":5,"saturation_modifier":0.6,"meat":false,"can_always_eat":false,"fast":false,"effects":[{"mob_effect":"minecraft:strength","duration":40,"amplifier":1,"ambient":false,"visible":true,"show_icon":true,"probability":1.0}]}}

Overview

GeckoLib 4

Palladium


GeckoLib Armor

Settings:

Setting Type Description Required Fallback Value
slot class_8051 The slot the item will fit in. Possible values: [helmet, chestplate, leggings, boots] true /
armor_material class_1741 Armor material, which defines certain characteristics about the armor. Open armor_materials.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:leather, minecraft:turtle, minecraft:chainmail, minecraft:iron, minecraft:netherite] true /
armor_model class_2960 Path to geckolib model file. Required bones: [armorHead, armorBody, armorRightArm, armorLeftArm, armorRightLeg, armorLeftLeg, armorRightBoot, armorLeftBoot]. false /
armor_texture TextureReference Location of the armor texture. Can also use a dynamic texture using #. false /
armor_animations class_2960 ID of the animations that will be used. false /
armor_animation_controller List Names of controllers for the animation. false /
hide_second_player_layer Boolean If enabled, the second player layer will be hidden when worn (only on the corresponding body part) false false

Example:

{"type":"geckolib:armor","slot":"chest","armor_material":"minecraft:diamond","armor_model":"palladium:test_model.geo.json","armor_texture":"example:textures/models/armor/example_armor.png","armor_animations":"palladium:animations/test_animation.animation.json","armor_animation_controller":[{"name":"controller_name","animation":"animation_name","transition_tick_time":10,"triggers":{"trigger_name":"animation_name"}}],"hide_second_player_layer":true}

Default Item

Default Item Type, you don't need to specify that you want this one, leaving 'type' out of the json will make it fall back to this one.

Example:

{"type":"palladium:default"}

Block Item

Item for a block, duh

Settings:

Setting Type Description Required Fallback Value
block class_2960 ID of the block that this item is for true /

Example:

{"type":"palladium:block_item","block":"test:test_block"}

Armor

Settings:

Setting Type Description Required Fallback Value
slot class_8051 The slot the item will fit in. Possible values: [helmet, chestplate, leggings, boots] true /
armor_material class_1741 Armor material, which defines certain characteristics about the armor. Open armor_materials.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:leather, minecraft:turtle, minecraft:chainmail, minecraft:iron, minecraft:netherite] true /
armor_renderer class_2960 Location of the armor renderer file. Doesn't need to be specified, it will automatically look for one in a path corresponding to the item's ID: A 'test:item' will look for the armor renderer file at 'assets/test/palladium/armor_renderers/item.json'. false /
openable Boolean Marks the armor piece as openable. false false
opening_time Integer Determines the time the item needs for it to be fully opened. Leave at 0 for instant. Needs 'openable' to be enabled to take effect. false 0
opened_sound class_2960 Sound that is played when the suit has been fully opened. false /
closed_sound class_2960 Sound that is played when the suit has been fully closed. false /
opening_toggle_sound class_2960 Sound that is played when opening button has been pressed. false /

Example:

{"type":"palladium:armor","slot":"chest","armor_material":"minecraft:diamond","armor_renderer":"test:item_renderer","openable":false,"opening_time":10,"opened_sound":"minecraft:item.armor.equip_leather","closed_sound":"minecraft:item.armor.equip_leather","opening_toggle_sound":"minecraft:item.armor.equip_leather"}

Sword

Settings:

Setting Type Description Required Fallback Value
tier class_1832 Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] true /
base_damage Integer Base value for the damage. For reference: swords usually have 3 true /
attack_speed Float Base value for the attack speed. For reference: swords usually have -2.4 true /

Example:

{"type":"palladium:sword","tier":"minecraft:diamond","base_damage":3,"attack_speed":-2.4}

Pickaxe

Settings:

Setting Type Description Required Fallback Value
tier class_1832 Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] true /
base_damage Integer Base value for the damage. For reference: pickaxes usually have 1 true /
attack_speed Float Base value for the attack speed. For reference: pickaxes usually have -2.8 true /

Example:

{"type":"palladium:pickaxe","tier":"minecraft:diamond","base_damage":1,"attack_speed":-2.8}

Axe

Settings:

Setting Type Description Required Fallback Value
tier class_1832 Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] true /
base_damage Integer Base value for the damage. For reference: axes usually have roughly 6 true /
attack_speed Float Base value for the attack speed. For reference: axes usually have roughly -3.0 true /

Example:

{"type":"palladium:axe","tier":"minecraft:diamond","base_damage":6,"attack_speed":-3.0}

Shovel

Settings:

Setting Type Description Required Fallback Value
tier class_1832 Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] true /
base_damage Integer Base value for the damage. For reference: shovels usually have 1.5 true /
attack_speed Float Base value for the attack speed. For reference: shovels usually have -3.0 true /

Example:

{"type":"palladium:shovel","tier":"minecraft:diamond","base_damage":1.5,"attack_speed":-3.0}

Hoe

Settings:

Setting Type Description Required Fallback Value
tier class_1832 Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] true /
base_damage Integer Base value for the damage. For reference: iron has -2, diamond has -3 true /
attack_speed Float Base value for the attack speed. For reference: iron has -1.0, diamond has 0.0 true /

Example:

{"type":"palladium:hoe","tier":"minecraft:diamond","base_damage":-2,"attack_speed":-1.0}

Shield

Settings:

Setting Type Description Required Fallback Value
use_duration Integer Amount of ticks the shield can be actively held for false 72000
repair_ingredient class_1856 The ingredient needed to repair the shield in an anvil. Can be null for making it non-repairable false /

Example:

{"type":"palladium:shield","use_duration":72000,"repair_ingredient":{"tag":"minecraft:wool"}}

Bow

Settings:

Setting Type Description Required Fallback Value
velocity Float Velocity multiplier for the shot projectile false 3.0
inaccuracy Float Inaccuracy for the shot projectile false 1.0
use_duration Integer Amount of ticks the bow can be used for false 72000
projectiles class_2960 Item tag which contains all items that can be shot. By default all Minecraft arrows false minecraft:arrows
held_projectiles class_2960 Item tag which contains all items that can be shot by being in the off hand. Can be left out to fallback to the 'projectiles' option false /

Example:

{"type":"palladium:bow","velocity":3.0,"inaccuracy":1.0,"use_duration":72000,"projectiles":"minecraft:arrows","held_projectiles":"minecraft:arrows"}

Crossbow

Settings:

Setting Type Description Required Fallback Value
velocity_multiplier Float Velocity multiplier for the shot projectile, works differently to the bow one. false 1.0
inaccuracy Float Inaccuracy for the shot projectile false 1.0
use_duration Integer Amount of ticks the bow can be used for false 72000
projectiles class_2960 Item tag which contains all items that can be shot. By default all Minecraft arrows false minecraft:arrows
held_projectiles class_2960 Item tag which contains all items that can be shot by being in the off hand. Can be left out to fallback to the 'projectiles' option false /

Example:

{"type":"palladium:crossbow","velocity_multiplier":1.0,"inaccuracy":1.0,"use_duration":72000,"projectiles":"minecraft:arrows","held_projectiles":"minecraft:arrows"}

Flux Capacitor (Energy Containing Item)

Settings:

Setting Type Description Required Fallback Value
capacity Integer Max amount of energy the item can hold true /
max_input Integer Maximum amount of energy the item can be inserted with during one insertion. Using 0 makes the item not accept any energy true /
max_output Integer Maximum amount of energy the item can extract with during one withdrawal. Using 0 makes the item not extract any energy true /

Example:

{"type":"palladium:flux_capacitor","capacity":500000,"max_input":1000,"max_output":1000}