Checks if the entity is current doing the Moon Knight gliding.
Applicable for: all
{"type":"pantheonsent:is_moon_knight_gliding"}
Applicable for: all
{"type":"heroes:has_powers"}
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
id_scoreboard | String | Scoreboard used to identify storage id | false | Score.Board |
dimension_id | String | Scoreboard used for timer | false | minecraft:the_overworld |
dimension_size | String | Scoreboard used for dimension size | false | Score.Board |
{"type":"heroes:in_pocket","id_scoreboard":"Score.Board","dimension_id":"minecraft:the_overworld","dimension_size":"Score.Board"}
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
hand_type | String | Is the main hand the right or left hand? Valid values are "left" or "right" | false | right |
{"type":"heroes:is_mainhand","hand_type":"right"}
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
overload_amount | Integer | Amount needed to be overloaded | false | 1 |
{"type":"heroes:overload","overload_amount":1}
Checks if the ability is enabled. If the power is not null, it will look for the ability in the specified power. If the power is null, it will look for the ability in the current power.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
power | class_2960 | ID of the power where is the desired ability is located. Can be null IF used for abilities, then it will look into the current power | false | / |
ability | String | ID of the desired ability | false | ability_id |
{"type":"palladium:ability_enabled","power":"null","ability":"ability_id"}
Checks if the given ability has a certain integer property value.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
power | class_2960 | ID of the power where is the desired ability is located. Can be null IF used for abilities, then it will look into the current power | false | / |
ability | String | ID of the desired ability | false | ability_id |
property | String | Name of the integer property in the ability. For animation-timer abilities it's 'value' | false | value |
min | Integer | Minimum required amount of the property value | false | 0 |
max | Integer | Maximum required amount of the property value | false | 0 |
{"type":"palladium:ability_integer_property","power":"null","ability":"ability_id","property":"value","min":0,"max":0}
Checks if the ability is currently on cooldown. If the power is not null, it will look for the ability in the specified power. If the power is null, it will look for the ability in the current power.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
power | class_2960 | ID of the power where is the desired ability is located. Can be null IF used for abilities, then it will look into the current power | false | / |
ability | String | ID of the desired ability | false | ability_id |
{"type":"palladium:ability_on_cooldown","power":"null","ability":"ability_id"}
Checks if the ability has been enabled for a certain amount of ticks.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
power | class_2960 | ID of the power where is the desired ability is located. Can be null IF used for abilities, then it will look into the current power | false | / |
ability | String | ID of the desired ability | false | ability_id |
min | Integer | Minimum required amount of enabled ticks | false | 0 |
max | Integer | Maximum required amount of enabled ticks | false | 0 |
{"type":"palladium:ability_ticks","power":"null","ability":"ability_id","min":0,"max":0}
Checks if an ability of a certain type is enabled.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
ability_type | class_2960 | ID of the ability type to look for. If one ability can be found which is enabled, the condition will be true | false | palladium:dummy |
{"type":"palladium:ability_type_enabled","ability_type":"palladium:dummy"}
Checks if an ability of a certain type is unlocked.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
ability_type | class_2960 | ID of the ability type to look for. If one ability can be found which is unlocked, the condition will be true | false | palladium:dummy |
{"type":"palladium:ability_type_unlocked","ability_type":"palladium:dummy"}
Checks if the ability is unlocked.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
power | class_2960 | ID of the power where is the desired ability is located. Can be null IF used for abilities, then it will look into the current power | false | / |
ability | String | ID of the desired ability | false | ability_id |
{"type":"palladium:ability_unlocked","power":"null","ability":"ability_id"}
This condition is used to activate the power when a key is pressed or a mouse button is clicked.
Applicable for: data
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
cooldown | Integer | Amount of ticks the ability wont be useable for after using it | false | 0 |
key_type | KeyType | The type of key that needs to be pressed. Possible values: [key_bind, left_click, right_click, space_bar, scroll_up, scroll_down, scroll_either] | false | KEY_BIND |
needs_empty_hand | Boolean | Whether or not the player needs to have an empty hand | false | false |
allow_scrolling_when_crouching | Boolean | If you choose scrolling as a key type, you can determine if scrolling is allowed when crouching. For other key types you can completely ignore this setting. | false | true |
{"type":"palladium:action","cooldown":0,"key_type":"key_bind","needs_empty_hand":false,"allow_scrolling_when_crouching":true}
This condition is used to activate the ability when a key is pressed or a mouse button is clicked for a certain amount of ticks.
Applicable for: data
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
cooldown | Integer | Amount of ticks the ability wont be useable for after using it | false | 0 |
ticks | Integer | The amount of ticks the ability will be active for | false | 60 |
key_type | KeyType | The type of key that needs to be pressed. Possible values: [key_bind, left_click, right_click, space_bar, scroll_up, scroll_down, scroll_either] | false | KEY_BIND |
needs_empty_hand | Boolean | Whether or not the player needs to have an empty hand | false | false |
allow_scrolling_when_crouching | Boolean | If you choose scrolling as a key type, you can determine if scrolling is allowed when crouching. For other key types you can completely ignore this setting. | false | true |
{"type":"palladium:activation","cooldown":0,"ticks":60,"key_type":"key_bind","needs_empty_hand":false,"allow_scrolling_when_crouching":true}
A condition that is active if all of the conditions in the array are active.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
conditions | Condition[] | Array of conditions, all of which must be active | false | 0 conditions |
{"type":"palladium:and","conditions":[]}
Checks if the given animation timer ability has a certain value. This condition is a simplified version of the ability_integer_property condition designed to be used for animation timer abilities.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
power | class_2960 | ID of the power where is the desired ability is located. Can be null IF used for abilities, then it will look into the current power | false | / |
ability | String | ID of the desired ability | false | ability_id |
min | Integer | Minimum required amount of the timer value | false | 0 |
max | Integer | Maximum required amount of the timer value | false | 0 |
{"type":"palladium:animation_timer_ability","power":"null","ability":"ability_id","min":0,"max":0}
Checks if the entity's brightness at it's position is within the given range.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
min_brightness | Integer | Minimum required brightness at entity's position | false | 0 |
max_brightness | Integer | Maximum required brightness at entity's position | false | 16 |
{"type":"palladium:brightness_at_position","min_brightness":0,"max_brightness":16}
This condition will be active once, when a chat message has been sent.
Applicable for: data
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
chat_message | String | The chat message to look for, will check case insensitive. | false | Hello World |
cooldown | Integer | Amount of ticks the ability wont be useable for after using it. | false | 0 |
{"type":"palladium:chat_action","chat_message":"Hello World","cooldown":0}
This condition is used to activate the ability when a chat message was sent for a certain amount of ticks.
Applicable for: data
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
chat_message | String | The chat message to look for, will check case insensitive. | false | Hello World |
cooldown | Integer | Amount of ticks the ability wont be useable for after using it. | false | 0 |
ticks | Integer | The amount of ticks the ability will be active for | false | 60 |
{"type":"palladium:chat_activation","chat_message":"Hello World","cooldown":0,"ticks":60}
Toggles the ability on and off after a chat message was sent.
Applicable for: data
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
chat_message | String | The chat message to look for, will check case insensitive. | false | Hello World |
cooldown | Integer | Amount of ticks the ability can be used for | false | 0 |
{"type":"palladium:chat_toggle","chat_message":"Hello World","cooldown":0}
Executes a command and compares the output to a number.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
command | String | The command output to compare the 'compare_to' int with | false | execute if entity @s |
comparison | String | The comparison used between the 'command' and 'compare_to' fields, accepts >=, <=, >, <, !=, or == (note that the first number is from 'command' and the second from 'compare_to') | false | == |
compare_to | Integer | The number being compared to the output of 'command' | false | 1 |
log | Boolean | If the command's output is sent to the entity or not (unless debugging, you probably want this false/unset) | false | false |
{"type":"palladium:command_result","command":"execute if entity @s","comparison":"==","compare_to":1,"log":false}
Checks if the entity is crouching.
Applicable for: all
{"type":"palladium:crouching"}
Checks if it's currently daytime
Applicable for: all
{"type":"palladium:day"}
Checks if the player is in a specific dimension.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
dimension | class_2960 | ID of the dimension the player must be in. Example values: minecraft:overworld, minecraft:nether, minecraft:the_end | false | minecraft:overworld |
{"type":"palladium:dimension","dimension":"minecraft:overworld"}
Checks if the given slot is empty.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
slot | PlayerSlot | Slot that must be empty. Example values: [mainhand, offhand, feet, legs, chest, head, curios:back, curios:necklace, trinkets:chest/back, trinkets:chest/necklace] | false | chest |
{"type":"palladium:empty_slot","slot":"chest"}
Checks if energy bar has enough energy in it.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
power | class_2960 | ID of the power where is the desired energy bar is located. Can be null IF used for abilities, then it will look into the current power | false | / |
energy_bar | String | ID of the desired energy bar | false | energy_bar_name |
min | Integer | Minimum required amount of the energy in the energy bar | false | 0 |
max | Integer | Maximum required amount of the energy in the energy bar | false | 2147483647 |
{"type":"palladium:energy_bar","power":"null","energy_bar":"energy_bar_name","min":0,"max":2147483647}
Checks if the entity is of a specific entity type.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
entity_type | class_1299 | The entity type the entity must be of for the condition to be active | false | minecraft:player |
{"type":"palladium:entity_type","entity_type":"minecraft:player"}
Checks if the entity is of a certain tag.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
entity_type_tag | class_2960 | The tag the type of the entity must be in for the condition to be active | false | minecraft:skeletons |
{"type":"palladium:entity_type_tag","entity_type_tag":"minecraft:skeletons"}
A condition that makes the ability buyable for a certain amount of xp levels.
Applicable for: data
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
xp_level | Integer | Amount xp level that the player needs to spend | false | 3 |
{"type":"palladium:experience_level_buyable","xp_level":3}
It's just false. That's it.
Applicable for: all
{"type":"palladium:false"}
Checks if the entity has a float property with a value between the given minimum and maximum.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
property | String | Name of the float property in the entity | false | value |
min | Float | Minimum required amount of the property value | false | 0.0 |
max | Float | Maximum required amount of the property value | false | 0.0 |
{"type":"palladium:float_property","property":"value","min":0.0,"max":0.0}
Checks if the entity has a (potion) effect.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
effect | Object | ID of the (potion) effect that is being checked for. | false | minecraft:poison |
{"type":"palladium:has_effect","effect":"minecraft:poison"}
Checks if the entity has a power with the given ID.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
power | class_2960 | ID of the power that is required | false | example:power_id |
{"type":"palladium:has_power","power":"example:power_id"}
Checks if the entity has a specific tag. These tags are added to entities via /tag command.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
tag | String | The tag the entity must have. | false | example_tag |
{"type":"palladium:has_tag","tag":"example_tag"}
Checks if the entity has a certain amount of health.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
min_health | Float | Minimum required amount of health | false | 0.0 |
max_health | Float | Maximum required amount of health | false | 3.4028235E38 |
{"type":"palladium:health","min_health":0.0,"max_health":3.4028235E38}
Allows the ability to be used while holding a key bind.
Applicable for: data
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
cooldown | Integer | Amount of ticks the ability can be used for | false | 0 |
key_type | KeyType | The type of key that needs to be pressed. Possible values: [key_bind, left_click, right_click, space_bar] | false | KEY_BIND |
needs_empty_hand | Boolean | Whether or not the player needs to have an empty hand | false | false |
{"type":"palladium:held","cooldown":0,"key_type":"key_bind","needs_empty_hand":false}
Checks if the entity is in lava.
Applicable for: all
{"type":"palladium:in_lava"}
Checks if the entity is in water.
Applicable for: all
{"type":"palladium:in_water"}
Checks if the entity has a certain amount of a certain integer property.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
property | String | Name of the integer property in the entity | false | value |
min | Integer | Minimum required amount of the property value | false | 0 |
max | Integer | Maximum required amount of the property value | false | 0 |
{"type":"palladium:integer_property","property":"value","min":0,"max":0}
Allows you to set an amount of ticks the ability will be active and an amount of ticks the ability will be disabled. The ability will be active for the first amount of ticks and then disabled for the second amount of ticks and so on.
Applicable for: data
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
active_ticks | Integer | Determines for how many ticks the condition will be active | false | 20 |
disabled_ticks | Integer | Determines for how many ticks the condition will be disabled | false | 20 |
{"type":"palladium:interval","active_ticks":20,"disabled_ticks":20}
Checks if the entity is currently flying with an elytra.
Applicable for: all
{"type":"palladium:is_elytra_flying"}
Checks if the entity is currently flying fast.
Applicable for: all
{"type":"palladium:is_fast_flying"}
Checks if the entity is flying.
Applicable for: all
{"type":"palladium:is_flying"}
Checks if the entity is hovering mid-air.
Applicable for: all
{"type":"palladium:is_hovering"}
Checks if the entity is hovering mid-air or flying.
Applicable for: all
{"type":"palladium:is_hovering_or_flying"}
Checks if the entity is hovering mid-air or levitating.
Applicable for: all
{"type":"palladium:is_hovering_or_levitating"}
Checks if the entity is in rain.
Applicable for: all
{"type":"palladium:is_in_rain"}
Checks if the entity is in water or a bubble column.
Applicable for: all
{"type":"palladium:is_in_water_or_bubble"}
Checks if the entity is in water or rain.
Applicable for: all
{"type":"palladium:is_in_water_or_rain"}
Checks if the entity is in water, rain or a bubble column.
Applicable for: all
{"type":"palladium:is_in_water_rain_or_bubble"}
Checks if the entity is levitating.
Applicable for: all
{"type":"palladium:is_levitating"}
Checks if the entity is moving.
Applicable for: all
{"type":"palladium:is_moving"}
Checks if the entity is on fire.
Applicable for: all
{"type":"palladium:is_on_fire"}
Checks if the entity is swimming.
Applicable for: all
{"type":"palladium:is_swimming"}
Checks if the entity is under water.
Applicable for: all
{"type":"palladium:is_under_water"}
The player needs to spend a certain amount of items to unlock the ability.
Applicable for: data
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
ingredient | class_1856 | Ingredient predicate for the item | false | {"item":"minecraft:iron_ingot"} |
amount | Integer | Amount of items that the player needs to spend | false | 3 |
{"type":"palladium:item_buyable","ingredient":{"item":"minecraft:iron_ingot"},"amount":3}
Checks if the given item is in the given slot.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
item | class_1856 | Item (defined as an ingredient) that must be in the given slot | false | {"item":"minecraft:leather_chestplate"} |
slot | PlayerSlot | Slot that must contain the item. Example values: [mainhand, offhand, feet, legs, chest, head, curios:back, curios:necklace, trinkets:chest/back, trinkets:chest/necklace] | false | chest |
{"type":"palladium:item_in_slot","item":{"item":"minecraft:leather_chestplate"},"slot":"chest"}
Checks if a mod is loaded.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
mod_id | String | ID of the mod that must be loaded | false | palladium |
{"type":"palladium:mod_loaded","mod_id":"palladium"}
Checks if the moon phase is between the given values.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
min_phase | Integer | Minimum phase required to be active | false | 0 |
max_phase | Integer | Maximum phase required to be active | false | 7 |
{"type":"palladium:moon_phase","min_phase":0,"max_phase":7}
Checks if it's currently nighttime
Applicable for: all
{"type":"palladium:night"}
Returns true if all conditions are disabled.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
conditions | Condition[] | Array of conditions that must be disabled | false | 0 conditions |
{"type":"palladium:not","conditions":[]}
Checks if the player has a score in a specific objective. IF YOU USE THIS, MAKE A 'tracked_score.json' AND PUT THE OBJECTIVE NAME IN IT, MORE ON THE WIKI!
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
objective | String | Name of the objective | false | objective_name |
min_score | Integer | Minimum required score of objective | false | -2147483648 |
max_score | Integer | Maximum required score of objective | false | 2147483647 |
{"type":"palladium:objective_score","objective":"objective_name","min_score":-2147483648,"max_score":2147483647}
Checks if the entity is on the ground.
Applicable for: all
{"type":"palladium:on_ground"}
Returns true if at least one of the conditions is active.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
conditions | Condition[] | Array of conditions, at least one of which must be active | false | 0 conditions |
{"type":"palladium:or","conditions":[]}
Checks if the entity is in a specific pose.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
pose | class_4050 | Determines the pose the entity must be in. Possible values: [standing, fall_flying, sleeping, swimming, spin_attack, crouching, long_jumping, dying, croaking, using_tongue, sitting, roaring, sniffing, emerging, digging] | false | CROUCHING |
{"type":"palladium:pose","pose":"crouching"}
A buyable condition that requires a certain score for a scoreboard objective.
Applicable for: data
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
objective | String | Name of the scoreboard objective | false | objective_name |
score | Integer | Required player score for the scoreboard objective | false | 3 |
icon | IIcon | Icon that will be displayed during buying | false | ItemIcon{stack=1 command_block} |
description | class_2561 | Name of the score that will be displayed during buying | false | literal{Scoreboard Score} |
{"type":"palladium:scoreboard_score_buyable","objective":"objective_name","score":3,"icon":"minecraft:command_block","description":{"text":"Scoreboard Score"}}
Checks if the entity is sprinting.
Applicable for: all
{"type":"palladium:sprinting"}
Toggles the ability on and off after a key press or mouse click.
Applicable for: data
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
cooldown | Integer | Amount of ticks the ability can be used for | false | 0 |
key_type | KeyType | The type of key that needs to be pressed. Possible values: [key_bind, left_click, right_click, space_bar, scroll_up, scroll_down, scroll_either] | false | KEY_BIND |
needs_empty_hand | Boolean | Whether or not the player needs to have an empty hand | false | false |
allow_scrolling_when_crouching | Boolean | If you choose scrolling as a key type, you can determine if scrolling is allowed when crouching. For other key types you can completely ignore this setting. | false | true |
{"type":"palladium:toggle","cooldown":0,"key_type":"key_bind","needs_empty_hand":false,"allow_scrolling_when_crouching":true}
It's just true. That's it.
Applicable for: all
{"type":"palladium:true"}
Checks if the entity is wearing a specific suit set.
Applicable for: all
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
suit_set | SuitSet | ID of the suit set that must be worn | false | / |
{"type":"palladium:wears_suit_set","suit_set":"null"}