Conditions


Overview

PantheonSent

Heroes

Palladium


is_moon_knight_gliding

Checks if the entity is current doing the Moon Knight gliding.

Applicable for: all

Example:

{"type":"pantheonsent:is_moon_knight_gliding"}

has_powers

Applicable for: all

Example:

{"type":"heroes:has_powers"}

in_pocket

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
id_scoreboard String Scoreboard used to identify storage id false Score.Board
dimension_id String Scoreboard used for timer false minecraft:the_overworld
dimension_size String Scoreboard used for dimension size false Score.Board

Example:

{"type":"heroes:in_pocket","id_scoreboard":"Score.Board","dimension_id":"minecraft:the_overworld","dimension_size":"Score.Board"}

is_mainhand

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
hand_type String Is the main hand the right or left hand? Valid values are "left" or "right" false right

Example:

{"type":"heroes:is_mainhand","hand_type":"right"}

overload

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
overload_amount Integer Amount needed to be overloaded false 1

Example:

{"type":"heroes:overload","overload_amount":1}

ability_enabled

Checks if the ability is enabled. If the power is not null, it will look for the ability in the specified power. If the power is null, it will look for the ability in the current power.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
power class_2960 ID of the power where is the desired ability is located. Can be null IF used for abilities, then it will look into the current power false /
ability String ID of the desired ability false ability_id

Example:

{"type":"palladium:ability_enabled","power":"null","ability":"ability_id"}

ability_integer_property

Checks if the given ability has a certain integer property value.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
power class_2960 ID of the power where is the desired ability is located. Can be null IF used for abilities, then it will look into the current power false /
ability String ID of the desired ability false ability_id
property String Name of the integer property in the ability. For animation-timer abilities it's 'value' false value
min Integer Minimum required amount of the property value false 0
max Integer Maximum required amount of the property value false 0

Example:

{"type":"palladium:ability_integer_property","power":"null","ability":"ability_id","property":"value","min":0,"max":0}

ability_on_cooldown

Checks if the ability is currently on cooldown. If the power is not null, it will look for the ability in the specified power. If the power is null, it will look for the ability in the current power.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
power class_2960 ID of the power where is the desired ability is located. Can be null IF used for abilities, then it will look into the current power false /
ability String ID of the desired ability false ability_id

Example:

{"type":"palladium:ability_on_cooldown","power":"null","ability":"ability_id"}

ability_ticks

Checks if the ability has been enabled for a certain amount of ticks.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
power class_2960 ID of the power where is the desired ability is located. Can be null IF used for abilities, then it will look into the current power false /
ability String ID of the desired ability false ability_id
min Integer Minimum required amount of enabled ticks false 0
max Integer Maximum required amount of enabled ticks false 0

Example:

{"type":"palladium:ability_ticks","power":"null","ability":"ability_id","min":0,"max":0}

ability_type_enabled

Checks if an ability of a certain type is enabled.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
ability_type class_2960 ID of the ability type to look for. If one ability can be found which is enabled, the condition will be true false palladium:dummy

Example:

{"type":"palladium:ability_type_enabled","ability_type":"palladium:dummy"}

ability_type_unlocked

Checks if an ability of a certain type is unlocked.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
ability_type class_2960 ID of the ability type to look for. If one ability can be found which is unlocked, the condition will be true false palladium:dummy

Example:

{"type":"palladium:ability_type_unlocked","ability_type":"palladium:dummy"}

ability_unlocked

Checks if the ability is unlocked.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
power class_2960 ID of the power where is the desired ability is located. Can be null IF used for abilities, then it will look into the current power false /
ability String ID of the desired ability false ability_id

Example:

{"type":"palladium:ability_unlocked","power":"null","ability":"ability_id"}

action

This condition is used to activate the power when a key is pressed or a mouse button is clicked.

Applicable for: data

Settings:

Setting Type Description Required Fallback Value
cooldown Integer Amount of ticks the ability wont be useable for after using it false 0
key_type KeyType The type of key that needs to be pressed. Possible values: [key_bind, left_click, right_click, space_bar, scroll_up, scroll_down, scroll_either] false KEY_BIND
needs_empty_hand Boolean Whether or not the player needs to have an empty hand false false
allow_scrolling_when_crouching Boolean If you choose scrolling as a key type, you can determine if scrolling is allowed when crouching. For other key types you can completely ignore this setting. false true

Example:

{"type":"palladium:action","cooldown":0,"key_type":"key_bind","needs_empty_hand":false,"allow_scrolling_when_crouching":true}

activation

This condition is used to activate the ability when a key is pressed or a mouse button is clicked for a certain amount of ticks.

Applicable for: data

Settings:

Setting Type Description Required Fallback Value
cooldown Integer Amount of ticks the ability wont be useable for after using it false 0
ticks Integer The amount of ticks the ability will be active for false 60
key_type KeyType The type of key that needs to be pressed. Possible values: [key_bind, left_click, right_click, space_bar, scroll_up, scroll_down, scroll_either] false KEY_BIND
needs_empty_hand Boolean Whether or not the player needs to have an empty hand false false
allow_scrolling_when_crouching Boolean If you choose scrolling as a key type, you can determine if scrolling is allowed when crouching. For other key types you can completely ignore this setting. false true

Example:

{"type":"palladium:activation","cooldown":0,"ticks":60,"key_type":"key_bind","needs_empty_hand":false,"allow_scrolling_when_crouching":true}

and

A condition that is active if all of the conditions in the array are active.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
conditions Condition[] Array of conditions, all of which must be active false 0 conditions

Example:

{"type":"palladium:and","conditions":[]}

animation_timer_ability

Checks if the given animation timer ability has a certain value. This condition is a simplified version of the ability_integer_property condition designed to be used for animation timer abilities.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
power class_2960 ID of the power where is the desired ability is located. Can be null IF used for abilities, then it will look into the current power false /
ability String ID of the desired ability false ability_id
min Integer Minimum required amount of the timer value false 0
max Integer Maximum required amount of the timer value false 0

Example:

{"type":"palladium:animation_timer_ability","power":"null","ability":"ability_id","min":0,"max":0}

brightness_at_position

Checks if the entity's brightness at it's position is within the given range.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
min_brightness Integer Minimum required brightness at entity's position false 0
max_brightness Integer Maximum required brightness at entity's position false 16

Example:

{"type":"palladium:brightness_at_position","min_brightness":0,"max_brightness":16}

chat_action

This condition will be active once, when a chat message has been sent.

Applicable for: data

Settings:

Setting Type Description Required Fallback Value
chat_message String The chat message to look for, will check case insensitive. false Hello World
cooldown Integer Amount of ticks the ability wont be useable for after using it. false 0

Example:

{"type":"palladium:chat_action","chat_message":"Hello World","cooldown":0}

chat_activation

This condition is used to activate the ability when a chat message was sent for a certain amount of ticks.

Applicable for: data

Settings:

Setting Type Description Required Fallback Value
chat_message String The chat message to look for, will check case insensitive. false Hello World
cooldown Integer Amount of ticks the ability wont be useable for after using it. false 0
ticks Integer The amount of ticks the ability will be active for false 60

Example:

{"type":"palladium:chat_activation","chat_message":"Hello World","cooldown":0,"ticks":60}

chat_toggle

Toggles the ability on and off after a chat message was sent.

Applicable for: data

Settings:

Setting Type Description Required Fallback Value
chat_message String The chat message to look for, will check case insensitive. false Hello World
cooldown Integer Amount of ticks the ability can be used for false 0

Example:

{"type":"palladium:chat_toggle","chat_message":"Hello World","cooldown":0}

command_result

Executes a command and compares the output to a number.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
command String The command output to compare the 'compare_to' int with false execute if entity @s
comparison String The comparison used between the 'command' and 'compare_to' fields, accepts >=, <=, >, <, !=, or == (note that the first number is from 'command' and the second from 'compare_to') false ==
compare_to Integer The number being compared to the output of 'command' false 1
log Boolean If the command's output is sent to the entity or not (unless debugging, you probably want this false/unset) false false

Example:

{"type":"palladium:command_result","command":"execute if entity @s","comparison":"==","compare_to":1,"log":false}

crouching

Checks if the entity is crouching.

Applicable for: all

Example:

{"type":"palladium:crouching"}

day

Checks if it's currently daytime

Applicable for: all

Example:

{"type":"palladium:day"}

dimension

Checks if the player is in a specific dimension.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
dimension class_2960 ID of the dimension the player must be in. Example values: minecraft:overworld, minecraft:nether, minecraft:the_end false minecraft:overworld

Example:

{"type":"palladium:dimension","dimension":"minecraft:overworld"}

empty_slot

Checks if the given slot is empty.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
slot PlayerSlot Slot that must be empty. Example values: [mainhand, offhand, feet, legs, chest, head, curios:back, curios:necklace, trinkets:chest/back, trinkets:chest/necklace] false chest

Example:

{"type":"palladium:empty_slot","slot":"chest"}

energy_bar

Checks if energy bar has enough energy in it.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
power class_2960 ID of the power where is the desired energy bar is located. Can be null IF used for abilities, then it will look into the current power false /
energy_bar String ID of the desired energy bar false energy_bar_name
min Integer Minimum required amount of the energy in the energy bar false 0
max Integer Maximum required amount of the energy in the energy bar false 2147483647

Example:

{"type":"palladium:energy_bar","power":"null","energy_bar":"energy_bar_name","min":0,"max":2147483647}

entity_type

Checks if the entity is of a specific entity type.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
entity_type class_1299 The entity type the entity must be of for the condition to be active false minecraft:player

Example:

{"type":"palladium:entity_type","entity_type":"minecraft:player"}

entity_type_tag

Checks if the entity is of a certain tag.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
entity_type_tag class_2960 The tag the type of the entity must be in for the condition to be active false minecraft:skeletons

Example:

{"type":"palladium:entity_type_tag","entity_type_tag":"minecraft:skeletons"}

experience_level_buyable

A condition that makes the ability buyable for a certain amount of xp levels.

Applicable for: data

Settings:

Setting Type Description Required Fallback Value
xp_level Integer Amount xp level that the player needs to spend false 3

Example:

{"type":"palladium:experience_level_buyable","xp_level":3}

false

It's just false. That's it.

Applicable for: all

Example:

{"type":"palladium:false"}

float_property

Checks if the entity has a float property with a value between the given minimum and maximum.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
property String Name of the float property in the entity false value
min Float Minimum required amount of the property value false 0.0
max Float Maximum required amount of the property value false 0.0

Example:

{"type":"palladium:float_property","property":"value","min":0.0,"max":0.0}

has_effect

Checks if the entity has a (potion) effect.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
effect Object ID of the (potion) effect that is being checked for. false minecraft:poison

Example:

{"type":"palladium:has_effect","effect":"minecraft:poison"}

has_power

Checks if the entity has a power with the given ID.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
power class_2960 ID of the power that is required false example:power_id

Example:

{"type":"palladium:has_power","power":"example:power_id"}

has_tag

Checks if the entity has a specific tag. These tags are added to entities via /tag command.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
tag String The tag the entity must have. false example_tag

Example:

{"type":"palladium:has_tag","tag":"example_tag"}

health

Checks if the entity has a certain amount of health.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
min_health Float Minimum required amount of health false 0.0
max_health Float Maximum required amount of health false 3.4028235E38

Example:

{"type":"palladium:health","min_health":0.0,"max_health":3.4028235E38}

held

Allows the ability to be used while holding a key bind.

Applicable for: data

Settings:

Setting Type Description Required Fallback Value
cooldown Integer Amount of ticks the ability can be used for false 0
key_type KeyType The type of key that needs to be pressed. Possible values: [key_bind, left_click, right_click, space_bar] false KEY_BIND
needs_empty_hand Boolean Whether or not the player needs to have an empty hand false false

Example:

{"type":"palladium:held","cooldown":0,"key_type":"key_bind","needs_empty_hand":false}

in_accessory_slot_menu

Let's you check if the accessory menu is currently opened and the specified slot is selected. Only available for client-side conditions.

Applicable for: assets

Settings:

Setting Type Description Required Fallback Value
accessory_slot AccessorySlot The acessory slot that must be open in the accessory menu. false palladium:chest

Example:

{"type":"palladium:in_accessory_slot_menu","accessory_slot":"palladium:chest"}

in_lava

Checks if the entity is in lava.

Applicable for: all

Example:

{"type":"palladium:in_lava"}

in_water

Checks if the entity is in water.

Applicable for: all

Example:

{"type":"palladium:in_water"}

integer_property

Checks if the entity has a certain amount of a certain integer property.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
property String Name of the integer property in the entity false value
min Integer Minimum required amount of the property value false 0
max Integer Maximum required amount of the property value false 0

Example:

{"type":"palladium:integer_property","property":"value","min":0,"max":0}

interval

Allows you to set an amount of ticks the ability will be active and an amount of ticks the ability will be disabled. The ability will be active for the first amount of ticks and then disabled for the second amount of ticks and so on.

Applicable for: data

Settings:

Setting Type Description Required Fallback Value
active_ticks Integer Determines for how many ticks the condition will be active false 20
disabled_ticks Integer Determines for how many ticks the condition will be disabled false 20

Example:

{"type":"palladium:interval","active_ticks":20,"disabled_ticks":20}

is_elytra_flying

Checks if the entity is currently flying with an elytra.

Applicable for: all

Example:

{"type":"palladium:is_elytra_flying"}

is_fast_flying

Checks if the entity is currently flying fast.

Applicable for: all

Example:

{"type":"palladium:is_fast_flying"}

is_flying

Checks if the entity is flying.

Applicable for: all

Example:

{"type":"palladium:is_flying"}

is_hovering

Checks if the entity is hovering mid-air.

Applicable for: all

Example:

{"type":"palladium:is_hovering"}

is_hovering_or_flying

Checks if the entity is hovering mid-air or flying.

Applicable for: all

Example:

{"type":"palladium:is_hovering_or_flying"}

is_hovering_or_levitating

Checks if the entity is hovering mid-air or levitating.

Applicable for: all

Example:

{"type":"palladium:is_hovering_or_levitating"}

is_in_rain

Checks if the entity is in rain.

Applicable for: all

Example:

{"type":"palladium:is_in_rain"}

is_in_water_or_bubble

Checks if the entity is in water or a bubble column.

Applicable for: all

Example:

{"type":"palladium:is_in_water_or_bubble"}

is_in_water_or_rain

Checks if the entity is in water or rain.

Applicable for: all

Example:

{"type":"palladium:is_in_water_or_rain"}

is_in_water_rain_or_bubble

Checks if the entity is in water, rain or a bubble column.

Applicable for: all

Example:

{"type":"palladium:is_in_water_rain_or_bubble"}

is_levitating

Checks if the entity is levitating.

Applicable for: all

Example:

{"type":"palladium:is_levitating"}

is_moving

Checks if the entity is moving.

Applicable for: all

Example:

{"type":"palladium:is_moving"}

is_on_fire

Checks if the entity is on fire.

Applicable for: all

Example:

{"type":"palladium:is_on_fire"}

is_swimming

Checks if the entity is swimming.

Applicable for: all

Example:

{"type":"palladium:is_swimming"}

is_under_water

Checks if the entity is under water.

Applicable for: all

Example:

{"type":"palladium:is_under_water"}

item_buyable

The player needs to spend a certain amount of items to unlock the ability.

Applicable for: data

Settings:

Setting Type Description Required Fallback Value
ingredient class_1856 Ingredient predicate for the item false {"item":"minecraft:iron_ingot"}
amount Integer Amount of items that the player needs to spend false 3

Example:

{"type":"palladium:item_buyable","ingredient":{"item":"minecraft:iron_ingot"},"amount":3}

item_in_slot

Checks if the given item is in the given slot.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
item class_1856 Item (defined as an ingredient) that must be in the given slot false {"item":"minecraft:leather_chestplate"}
slot PlayerSlot Slot that must contain the item. Example values: [mainhand, offhand, feet, legs, chest, head, curios:back, curios:necklace, trinkets:chest/back, trinkets:chest/necklace] false chest

Example:

{"type":"palladium:item_in_slot","item":{"item":"minecraft:leather_chestplate"},"slot":"chest"}

mod_loaded

Checks if a mod is loaded.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
mod_id String ID of the mod that must be loaded false palladium

Example:

{"type":"palladium:mod_loaded","mod_id":"palladium"}

moon_phase

Checks if the moon phase is between the given values.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
min_phase Integer Minimum phase required to be active false 0
max_phase Integer Maximum phase required to be active false 7

Example:

{"type":"palladium:moon_phase","min_phase":0,"max_phase":7}

night

Checks if it's currently nighttime

Applicable for: all

Example:

{"type":"palladium:night"}

not

Returns true if all conditions are disabled.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
conditions Condition[] Array of conditions that must be disabled false 0 conditions

Example:

{"type":"palladium:not","conditions":[]}

objective_score

Checks if the player has a score in a specific objective. IF YOU USE THIS, MAKE A 'tracked_score.json' AND PUT THE OBJECTIVE NAME IN IT, MORE ON THE WIKI!

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
objective String Name of the objective false objective_name
min_score Integer Minimum required score of objective false -2147483648
max_score Integer Maximum required score of objective false 2147483647

Example:

{"type":"palladium:objective_score","objective":"objective_name","min_score":-2147483648,"max_score":2147483647}

on_ground

Checks if the entity is on the ground.

Applicable for: all

Example:

{"type":"palladium:on_ground"}

or

Returns true if at least one of the conditions is active.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
conditions Condition[] Array of conditions, at least one of which must be active false 0 conditions

Example:

{"type":"palladium:or","conditions":[]}

pose

Checks if the entity is in a specific pose.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
pose class_4050 Determines the pose the entity must be in. Possible values: [standing, fall_flying, sleeping, swimming, spin_attack, crouching, long_jumping, dying, croaking, using_tongue, sitting, roaring, sniffing, emerging, digging] false CROUCHING

Example:

{"type":"palladium:pose","pose":"crouching"}

scoreboard_score_buyable

A buyable condition that requires a certain score for a scoreboard objective.

Applicable for: data

Settings:

Setting Type Description Required Fallback Value
objective String Name of the scoreboard objective false objective_name
score Integer Required player score for the scoreboard objective false 3
icon IIcon Icon that will be displayed during buying false ItemIcon{stack=1 command_block}
description class_2561 Name of the score that will be displayed during buying false literal{Scoreboard Score}

Example:

{"type":"palladium:scoreboard_score_buyable","objective":"objective_name","score":3,"icon":"minecraft:command_block","description":{"text":"Scoreboard Score"}}

sprinting

Checks if the entity is sprinting.

Applicable for: all

Example:

{"type":"palladium:sprinting"}

toggle

Toggles the ability on and off after a key press or mouse click.

Applicable for: data

Settings:

Setting Type Description Required Fallback Value
cooldown Integer Amount of ticks the ability can be used for false 0
key_type KeyType The type of key that needs to be pressed. Possible values: [key_bind, left_click, right_click, space_bar, scroll_up, scroll_down, scroll_either] false KEY_BIND
needs_empty_hand Boolean Whether or not the player needs to have an empty hand false false
allow_scrolling_when_crouching Boolean If you choose scrolling as a key type, you can determine if scrolling is allowed when crouching. For other key types you can completely ignore this setting. false true

Example:

{"type":"palladium:toggle","cooldown":0,"key_type":"key_bind","needs_empty_hand":false,"allow_scrolling_when_crouching":true}

true

It's just true. That's it.

Applicable for: all

Example:

{"type":"palladium:true"}

wears_suit_set

Checks if the entity is wearing a specific suit set.

Applicable for: all

Settings:

Setting Type Description Required Fallback Value
suit_set SuitSet ID of the suit set that must be worn false /

Example:

{"type":"palladium:wears_suit_set","suit_set":"null"}